Living Game Worlds IV: Interplay, December 1 -2, 2008
Monday, December 1st, 2008
8:00 AM to Tuesday, December 2nd, 2008
8:00 PM
Technology Square Research Building, 85 Fifth Street
Living Game Worlds IV will focus on networked play and engage dialogues on multiplayer games and virtual worlds, including online networked entertainment as well as pervasive, mobile and tangible gaming. The symposium will explore various aspects of networked play (historical, cultural, technological and design perspectives) as well as current and future trends such as user-created content and the rising use of virtual worlds in the workplace.
Keynotes: Raph Koster, Christopher Klaus, plus a "Pioneers" panel featuring people who made it all possible: Richard Bartle, Brian Green, Chip Morningstar and Randy Farmer, and Pavel Curtis.
Confirmed sponsors:
Turner Broadcasting
Georgia Film, Video and Music Office
Living Game Worlds, a symposium presented by the Experimental Game Lab, the School of Literature, Communication and Culture, and the GVU Center of the Georgia Institute of Technology, brings together luminaries from academia, industry and the arts to explore topics related to research, design and cultural practices of digital games.
For details and registration, visit Living Games World
For sponsorship info, contact celia.pearce@lcc.gatech.edu
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Spring 2008 Demo Day
Wednesday, April 30th, 2008
4:00 PM to 7:00 PM
Wesley New Media Center, School of LCC, Georgia Institute of Technology
We have many exciting demos to show off at this year's event, including extraordinary student and faculty projects in Interactive Narrative, Tangible Media, Experimental Games, Interactive Television, and Digital Film. Refreshments will be served. Please direct inquiries to Matthew McIntyre at 404-385-7551 or at matthew.mcintyre@lcc.gatech.edu
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A Talk by Andy Wilson, from Microsoft Research: Surface Computing and Other Projects in Using Sensing to Enable New Form Factors and User Experiences
Tuesday, January 24, TSRB 132
Recently the Surface Computing group at Microsoft announced Surface, its first product. I will talk a bit about how Surface made its way from a modest research prototype to one of the most talked-about launches in the company's history. I will also present a number of research projects that share the Surface Computing vision but push in somewhat different directions. For example, PlayAnywhere is a compact tabletop projection-vision system which explores a number of new interactions on everyday surfaces, while TouchLight combines a transparent projection screen material with computer vision techniques. Finally, I will describe some recent work involving applying newly developed range-sensing cameras to enable new interactions. All of these new systems have the potential of changing the way we relate to computing, but they also pose serious challenges because they are so different from today's desktop computing.
Andy Wilson is a member of the Adaptive Systems and Interaction group at Microsoft Research. There he has been applying sensing techniques to enable new styles of human-computer interaction. His interests also include machine learning, gesture-based interfaces, inertial sensing and display technologies. In 2002 he helped found the Surface Computing group at Microsoft. Before joining Microsoft, Andy obtained his BA at Cornell University, and MS and PhD at the MIT Media Laboratory. Publications and a few videos of his work are located at http://research.microsoft.com/~awilson.



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