Students will choose 50 works from each of the following 4 main
categories, for a total of 200 works.
I. Media Theory and Related Theoretical Contexts
II. Media Traditions
III. Digital Media Forms and Technologies
IV. Self-Defined Specialty Area
Digital Media Forms and Technologies
General Works
Computer Games and Interactive Narrative
Digital Art and Performance
Digital Characters
Electronic Fiction and Poetry
Information Archives and Information Design
Mixed and Augmented Reality
MOO's, Community, and Synchronous Communications Forms
Virtual Reality
Web Design, Hypertext, Hypermedia
Other Digital Forms
| General Works | |
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| Top | Main List |
| Computer Games and Interactive Narrative | |
| Related Knowledge: Narrative Theory, Media Traditions of Gaming and Play, and Narrative Genres. | |
| Knowledge of Computer industry incluging platforms, genres and demographics. | |
| Videogame history and techniques, including classic videogames such as: | |
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| Text Adventure Games | |
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| Massively Multiplayer Online RolePlaying games | |
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| Narrative genre games | |
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| Simulation games | |
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| Narrative Computational research projects | |
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| "Enhanced" TV projects | |
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| Top | Main List |
| Digital Art and Performance | |
| Books and Articles | |
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| Significant and Representative Digital Art and Performance works | |
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| Top | Main List |
| Digital Characters | |
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| Top | Main List |
| Electronic Fiction and Poetry | |
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| Top | Main List |
| Information Archives and Information Design | |
| Technical Approaches | |
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| Information Archives, Online Databases, Web Exhibits | |
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| Top | Main List |
| Mixed and Augmented Reality | |
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| Top | Main List |
| MOO's, Community, and Synchronous Communications Forms | |
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| Top | Main List |
| Virtual Reality | |
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| VR Installations and Applications | |
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| Top | Main List |
| Web Design, Hypertext, Hypermedia | |
| Standard hypertext and hypermedia articles and books: Bush, Engelbart, Nelson, Landow, Berners-Lee CERN memo, Current W3C memos esp XML | |
| Classical Hypertext and Hypermedia precursors to the WWW including: Brown University Hypermedia Story Space Hypercard |
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| Selection of representative web genres such as: e-commerce catalog University site News site Personal home pgae |
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| Knowledge of standard web technologies and techniques such as: Dynamic page creation, Style sheets, Database driven sites Polling and active datacollection, Cookies and silent information gathering, Grid design, Color palettes, Bandwidth issues, Media types. |
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Web design books such as: |
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| Top | Main List |
| Other Digital Forms | |
| The above subcategories cover some of the main digital media forms, but by no means all of them. Students and their committees may construct other sub-categories with which to fulfill this part of the Comprehensive Examination. For example: Educational Applications, Humanities Computing, Accessible Design, Site-based Interactive Entertainments, Ubiquitous/Everyday Computing, Wearable Computing, Wireless Applications, Enhanced TV, Database Documentary, etc. | |
| Top | Main List |







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