Team Project Overview |
Tables & Technology |
Tables are historically mechanisms around which people gather and around which space is organized. They become spaces of exchange and consumption. Kitchens are organized around the dining table; Meeting rooms are organized around the conference table; Living spaces are organized around the coffee table. The space of the table performs two complimentary tasks simultaneously: bringing people together to promote intimacy and holding them just enough apart to provide security.
Technology is also rapidly becoming a device for social interaction and is in some instances replacing the physical spaces of interaction.
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Project Goal |
The overarching project that will be developed in this class is designed around the desire to collapse these two social spaces of 'technology' and 'table' onto each other.
Our goal in these classes is to engage in a co-creation process of digital and physical media that will come to life through narrative expressions and experiences.
The end product will be an interactive table for shared engagement with digital stories that will be exhibited at the end of the semester.
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Starting Your Projects: Jan 29 - Feb 5 |
Digital Story Content Options |
For your team projects, you will be re-mediating one of the following movies for tangible tabletop delivery:
A fictional game-inspired film: Clue (Lynn, 1985)
A documentary film: Fast, Cheap and Out of Control (Morris, 1997)
To get you thinking about your projects, you should:
1. Watch the movies as soon as possible (alone or in teams)
2. Decide as a group which movie your team would like to work on
3. Start brainstorming as a group around the using the following questions as a guide
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Early Brainstorming Questions |
In your teams, think about how viewers might interact with your re-mediated story using tangible objects on a tabletop display:
1. What elements of the story world would they represent? (e.g. diegetic elements, extra-diegetic navigational tools)
2. What shapes might they take? (e.g. iconic, symbolic)
3. What actions could be performed with them? (e.g. move, shake, arrange)
4. How would they affect the story world?
5. What would the output be (display/audio)?
6. How will the table design reflect the story and vice versa
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Design Phase: Feb 5 - Feb 19 |
Feb 12: Present Design Sketches and Diagrams |
Using Powerpoint, present design sketches of what your team's table might look like based on the movie you've chosen to re-mediate, along with a diagram of the narrative structure of your story (5 min max).
- Think about how the table and story relate to one another
- Keep in mind that you do not have to stick with the original plot (you can tell a new story with the same content)
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Feb 19: Project Status Reports |
Upload your team's weekly project status report to Sharepoint in PDF format. Think about the following:
- How do the form of the table and story content/application relate?
- What types of materiality and phenomenal effect do you propose?
- How do users interact with the story?
- What visuals represent your story on the tabletop display?
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Prototyping Phase: Feb 19 - Mar 11 |
Feb 26: Present Your Integrated Project Concept |
Using powerpoint and physical prototypes, present your team's project concept. This should include:
1. A substantial presentation of the story/application concept. You should be able to answer: what is the story and how will users interact with it? To present this, you should include design sketches, a user scenario, an explanation or demonstration of your planned media/story asset organization, and programming specifications or early code. Note: the sooner you dive into development, the easier it'll be to get a prototype running on the table in time for the competition presentations on March 11th.
2. Physical prototypes of tangible interaction objects and table. You should 3D print or lasercut 3 variations at 1/10 scale of your proposed table design. In addition to showing what the table will look like, it is important that you demonstrate that you can go from digital model to physical object.
The presentations will take the full 1.5 hours of the lecture. Each team will have 15 minutes for their presentation, followed by 15 minutes for discussion. These are strict time limits and I will bring a kitchen timer to ensure that teams don't run over!
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Mar 4: Project Status Reports |
Upload your team's weekly project status report to Sharepoint in PDF format.
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Mar 11: Prototype Presentations & Competition (website) |
General Requirements
Present your team's project prototype and describe your process of concept generation. This should include both table and story application/content:
- Material/construction specifications and technical details
- Scale model of your table
- Three variations of the physical table design
- Interactive story app/interface prototype running on table
- Physical mock-ups of tangible interaction objects
- Clear method of organization of digital story assets
Presentation Structure
The presentation should be no longer than 15 minutes per team (20 minutes including Q&A time). We suggest a breakdown as follows, leaving ~50% of your time for questions and feedback:
- 2 min: concept and background research
- 4 min: story and application explanation with user scenario and demo on table
- 4 min: show physical mock-up of table and tangibles
Note: Remeber to post your presentation slides to Sharepoint by 1pm on March 11th!
Evaluation Criteria
A jury consisting of faculty from Digital Media, Architecture and Industrial Design will evaluate the projects in the following areas (see scoresheet):
- Concept
- Media Design
- Interaction Design
- Physical Design
Presentation Schedule
The schedule for presentations is as follows. The time limits are strict due to the busy schedules of the invited jury! Please plan your presentation time carefully.
- 1:45-2:05 Team 1
- 2:05-2:25 Team 2
- 2:25-2:45 Team 3
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Development Phase: Mar 25 - Apr 15 |
Apr 1: Project Deliverables |
All LCC Teams should be prepared to:
- Show refinements to the interface and interaction design
- Demonstrate significant implementation of the story engine software architecture
- Show final digital designs of the tangible objects
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Apr 8: Project Deliverables |
All LCC Teams should be prepared to:
- Show segmented and tagged digital content
- Demonstrate a working implementation of the visual interface running on tabletop
- Have cut your tagged tangible objects
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Apr 15: Project Deliverables |
All LCC Teams should be ready for a dry run of story applications:
- Demonstrate your working projects for final feedback
- This leaves each team one week to debug and beautify for the final presentations and Eyedrum show!
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Project Presentations! |
Apr 22 |
Final Class Presentation |
Apr 24 |
Eyedrum Show |
Final Evaluation |
Due by Midnight Sunday Apr 27 |
Download and complete the following evaluation form. Email it to Ali (mazalek AT gatech.edu) and Susan (susan.robinson AT lcc.gatech.edu):
final evaluation form
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Project Teams |
Team 1 |
ARCH: Ritesh, Mehdi, Jacob P.
LCC Undergrad: Dan, Joy, Steph Y.
LCC Grad: Martin B., Jin Ah, Yang Ting
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Team 2 |
ARCH: Arseni, Jacob (Jake) T., Emily
LCC Undergrad: Kurt, April, Cooper
LCC Grad: Jasjit, Chih-Chieh
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Team 3 |
ARCH: Ted, Amelia, Josh
LCC Undergrad: Jakob, Martin R., Crystal, Stephanie S.
LCC Grad: Sarah, Sergio
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